The following gear sets are available for Disciples of the Hand and Land. Level 8-16 chests have a 2% chance per player of containing an augment gem. In making this I deliberately tried to stay away from 'returning double gizmos' as these would remove the item-sink point of invention for rare perks. This means you can craft your first max-level Item Level Legendary after 4 weeks. 5% chance of a returned gizmo gaining 1 rank (can't go over max rank. This is a quick reward table I came up with: Level Effect; 11: Disassembling this items gives 4x the amount of inspiration a level 10 item would. Possible effects can be divided into 3 types: battle effects, main characteristics and skills. For levels 2-10 and 12-20, ite… Level 20 takes around 45 hours at the moment so keep that in mind. I'd like a level where siphoning an item yields components, for example, siphon a scythe at 15 for 5 noxious components. Perhaps when disassembling, the gizmos could have a small chance to actually be upgraded too. Intangible Benefits for Augmenting Products. A 30% drain reduction would be really nice. Weapon Grade D or above can be augmented. I also like the suggestion of being able to swap-out perks at a certain reward tier, and increasing the effectiveness of the perks installed on the weapon by a certain margin after reaching a new weapon level. ";h" + escape(document.title.substring(0, 150)) + ";" + Math.random() + It works in two ways because it allows for players to have niche perks, such as Caroming, without having to have a second item which presets inevitably mess up with, and it also gives a huge incentive to not just siphon at 12. Disassembling this item gives quadruple materials. Augmentation is reversible with an Augmentation dissolver, although it fully degrades any degradable item, but the augmentor is destroyed in the process. If you can successfully complete the two available Torghast wings every week on Layer 8, you will get 100 Soul Ash a week. Max CP increase At level 20 you should be able to add 1 extra gizmo either on a weapon, armour or tool, but if siphoned you lose the gizmo that would be in the "extra" slot. This only applies if you can augment legs, train with crystal halberd and willing to destroy equipment. Also, you can use it from level 1 if you use a Gem of Ease or Work of Cathan cube recipe. This is terrible for the price of certain items, no thanks, New comments cannot be posted and votes cannot be cast. For more info about augmentation effects, see: Item Augmentation - effects. Disassembling this item never gives junk. When the item is siphoned, the extra gizmo should become inactive and cannot be activated until the item is level 14 again. We've had a lot of similar discussions with pretty much the same things you've come up with. Disassembling this item gives double materials. Press J to jump to the feed. I'd rather have the 11 - 20 grind be a lot more unique. I think at level 20 we should be able to freely switch out gizmos. Augmentation adds 2-4 random effects. MeinMMO gibt euch einen praktischen Leitfaden an die Hand, mit dem ihr leicht und schnell das neue Max-Level erreicht. For augmented item levels, this is the current reward table: I think that even 'underpowered' rewards for levels 10-20 can change the way you enjoy using augmented items at high levels. Augmented item maximum level 20 Disassembling and siphoning [ edit | edit source ] After levelling your item, you can choose to disassemble or siphon it for Invention experience. Weapon Augmentation. Don't save up level 10 augmented items I was speaking to a friend about saving up items, and he made the point that there is no point in saving up items before level 105 Invention. If siphoned, the extra gizmo stays installed but cannot be activated. (After the hundreds of thousands of divine charges used in the level-up process, the augmented item becomes sufficiently enriched with divine energy to the extent that it no longer requires supplementary divine charges. Things like a random bonus effect on gizmos or not random and just an 'enhancement' of the level of the gizmo. 3: Disassembling this item gives double materials. Just some minor changes that could make invention more enjoyable overall. However, the benefit bestowed by an augment will typically be at a lower value than the normal item enchantment of the same minimum level. Warning! What are some of these additional (intangible) values that can be augmented? This experience greatly increases each time the equipment's level increases. At one of the higher levels perhaps we can have a rare (1/20) chance of getting components from the weapon/armour after siphoning the xp from the item? Juli 2018 und wurde am 27. "target=_blank><\/a>"), For experienced players, dungeons and raids, "Brothers Bound in Chains" (PK counter reducing), Increase Disassembling this item returns all installed gizmos. Increase If you need to change augmentation, you need to use an anvil to cancel the current one. with love, document.write("
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